Frequently Asked Questions

What is the intent of our software offerings?
Our software is intended to automate and improve all aspects of the creative arts, our goal is to be an artist's best friend, muse, and whetstone to sharpen skills against. We dream of a world where humans can share their passions with the world, compete if they so choose, and build lifelong relationships with likeminded individuals. We intend to build the plaforms and tools which facilitate the future of creativity.
How do I get started?
Please visit our individual Product pages for more information on how to get started with your specific software offering.
Can I use the software on multiple devices?
All of our products are SaaS based, meaning they can be accessed from any device with a modern browser and an internet connection. You can use it on your desktop, laptop, tablet, or smartphone.
Do I need to install anything?
All of our products are SaaS based, and will always be available via modern browser. However, our roadmap includes standalone apps as an option, which will require installation.
What happens if I need help or have a question?
We always aim to provide quality service to all our users. If you have a question or concern please  Contact Us and we will try to respond with assistance as quickly as we can. Thank you for your patience.
What do you do to protect my privacy?
We always prioritize privacy and security as a core principle. We believe in transparency regarding data usage and storage. Please visit our Security Standards and Privacy Policy for more information.
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Industry News

Blog 1

Unity Monetization Surprise Update

Unity announced controversial new changes to their monetization policy that had the games industry alight with discussion. The changes would retroactively impact even teams using older versions of their Terms of Service. We'll be keeping our eyes on this story as it develops.

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Blog 2

Palworld - Another Shocking Indie Success

Palworld took the gaming world by storm, offering an unpolished but undeniably fun and engaging player experience, and the sales show just how well players have responded. 12 million sales on Steam, and 7 million sales on Xbox, for a game with only a 6.78 million dollar budget. That's astonishing, and showcases very well, people just want a great experience. We'll be keeping our eyes on this one.

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Blog 3

Twitch breaks hours-viewed record

Twitch has long been the top platform in terms of live viewership and activity, and during January in large part due to Palworld, GTA VI and eSports, they set a new high watermark in terms of hours-viewed during a single month. Very impressive, and exciting progress for the live broadcast content space.

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